Dienstag - 01. Dezember 2020

1000Games.com

1000Games.com
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A zombie (Haitian Creole: zonbi; North Mbundu: nzumbe) is an "animated corpse resurrected by mystical means, such as witchcraft". The term is often figuratively applied to describe a hypnotized person bereft of consciousness and self-awareness, yet ambulant and able to respond to surrounding stimuli. Since the late 19th century, zombies have acquired notable popularity, especially in North American and European folklore. In modern times, the term "zombie" has been applied to an undead being in horror fiction, largely drawn from George A. Romero´s 1968 film Night of the Living Dead. They have appeared as plot devices in various books, films, television shows, and video games.
Wikipedia-Link: Zombie


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Gold is a dense, soft, shiny, malleable and ductile metal. It is a chemical element with the symbol Au (aurum in Latin, meaning glow of sunrise) and atomic number 79. It has a bright yellow color and luster traditionally considered attractive, which it maintains without oxidizing in air or water. Chemically, gold is a transition metal and a group 11 element. It is one of the least reactive chemical elements solid under standard conditions. The metal therefore occurs often in free elemental (native) form, as nuggets or grains in rocks, in veins and in alluvial deposits. Less commonly, it occurs in minerals as gold compounds, usually with tellurium.
Wikipedia-Link: Gold


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A riddle is a statement or question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: enigmas, which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and conundra, which are questions relying for their effects on punning in either the question or the answer.
Wikipedia-Link: Riddle


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Hangman is a paper and pencil guessing game for two or more players. One player thinks of a word, phrase or sentence and the other tries to guess it by suggesting letters or numbers.
The word to guess is represented by a row of dashes, giving the number of letters, numbers and category. If the guessing player suggests a letter or number which occurs in the word, the other player writes it in all its correct positions. If the suggested letter or number does not occur in the word, the other player draws one element of the hanged man stick figure as a tally mark. The game is over when:
a) The guessing player completes the word, or guesses the whole word correctly
b) The other player completes the diagram...
Wikipedia-Link: Hangman (game)


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Winnie-the-Pooh, also called Pooh Bear, is a fictional anthropomorphic bear created by A. A. Milne. The first collection of stories about the character was the book Winnie-the-Pooh (1926), and this was followed by The House at Pooh Corner (1928). Milne also included a poem about the bear in the children’s verse book When We Were Very Young (1924) and many more in Now We Are Six (1927). All four volumes were illustrated by E. H. Shepard.
Wikipedia-Link: Winnie-the-Pooh


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The Tower of Hanoi (also called the Tower of Brahma or Lucas´ Tower, and sometimes pluralised) is a mathematical game or puzzle. It consists of three rods, and a number of disks of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack in ascending order of size on one rod, the smallest at the top, thus making a conical shape.
Wikipedia-Link: Tower of Hanoi


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Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the late 1970s and first sold in the United States in 1996. It is manufactured by ThinkFun (formerly Binary Arts).
The goal of the game is to get a red car out of a six-by-six grid full of automobiles by moving the other vehicles out of its way. However, the cars and trucks (set up before play according to a puzzle card) obstruct the path which makes the puzzle harder.
Wikipedia-Link: Rush Hour (board game)


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Minesweeper is a single-player video game. The object of the game is to clear an abstract minefield without detonating a mine. The game has been written for many system platforms in use today. The player is initially presented with a grid of undifferentiated squares. Some randomly selected squares, unknown to the player, are designated to contain mines. Typically, the size of the grid and the number of mines are set in advance by the user, either by entering the numbers or selecting from defined skill levels depending on the implementation. The grid size is often user-selectable, as a way to adjust the difficulty level.
Wikipedia-Link: Minesweeper (video game)


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Sokoban (warehouse keeper) is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. The puzzle is usually implemented as a video game.
The game is played on a square grid, where each square is a floor or a wall. Some floor squares are marked as storage locations, and some of them have boxes. The player is confined to the grid, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at torage locations.
Wikipedia-Link: Sokoban


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The game starts with a 9×9 board with three balls chosen out of seven different colours. The player can move one ball per turn, and the player may only move a ball to a particular place if there is a path (linked set of vertical and horizontal empty cells) between the current position of the ball and the desired destination. The goal is to remove balls by forming lines (horizontal, vertical or diagonal) of at least five balls of the same colour...
Wikipedia-Link: Color Lines


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Thought can refer to the ideas or arrangements of ideas that result from thinking, the act of producing thoughts, or the process of producing thoughts. In spite of the fact that thought is a fundamental human activity familiar to everyone, there is no generally accepted agreement as to what thought is or how it is created.
Wikipedia-Link: Thought + Imagination + Brain + Central nervous system


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A maze is a tour puzzle in the form of a complex branching passage through which the solver must find a route. In everyday speech, both maze and labyrinth denote a complex and confusing series of pathways, but technically the maze is distinguished from the labyrinth, as the labyrinth has a single through-route with twists and turns but without branches, and is not designed to be as difficult to navigate.
Wikipedia-Link: Maze >>> Labyrinth
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